[Computer Graphics] Shadow Mapping
- Shadow helps depth perception. - Shadow depends on the light and geometry. - This area is in shadow due to occlusion from the object. - 이 영역 밖은 seen by camera & seen by light - 이 영역 안은 seen by camera & not seen by light - Occlusion: point seen by camera but not seen by light Two Step algorithm to create shadows: Step 1) Determine d1 by making shadow map. Step 2) Compute d2 during shading and c..
2023.10.10